Pack-a-Punch
Pack-a-Punch upgrades a gun in three tiers, each paid in points. Each tier puts a camo on the gun (the map picks which).
| TIER | COST | TIER CAMOS |
|---|---|---|
| TIER 1 | 5,000 points | Celestial, Firefly, Hornet, Locust, Mantis, Scorpion I |
| TIER 2 | 15,000 points | Hycean, Firefly, Hornet, Locust, Mantis, Scorpion II |
| TIER 3 | 30,000 points | Exoplanet, Firefly, Hornet, Locust, Mantis, Scorpion III, Global IV |
On maps with their own Pack-a-Punch rules (a quest, teleporters) the machine follows that map's rules.
Rarity (Arsenal)
The Arsenal machine raises a gun's rarity, paid in salvage that zombies drop. Each step costs:
| RARITY | COST |
|---|---|
| UNCOMMON | 500 salvage |
| RARE | 1,500 salvage |
| EPIC | 4,000 salvage |
| LEGENDARY | 9,000 salvage |
The Arsenal also sells ammo mods.
Damage
Rarity and Pack-a-Punch both raise damage. Damage is multiplied by 1 + rarity / 4 + Pack-a-Punch tier / 3, where rarity is 0 (common) to 4 (legendary) and the tier is 0 to 3.
A legendary gun at tier 3 hits for 3x its base damage.