MODERN ZOMBIESOVERHAUL

MZO FIELD MANUAL

WIKI

HOW EVERY SYSTEM IN MODERN ZOMBIES OVERHAUL WORKS, CHECKED AGAINST THE MOD

WIKIHUD + SETTINGS

Mod settings

Every option in SETTINGS > MODERN ZOMBIES, what it does and its default.

LIVE DATA · UPDATES WITH THE MODCHECKED AGAINST v0.1.82

Where to find them

All of these are in the lobby under SETTINGS > MODERN ZOMBIES. They are saved on your account on the stats server, so they follow you to any PC. There are 46 of them.

GAMEPLAY / WEAPONS

Weapon InspectON

Hold reload with a full magazine to inspect your weapon. Saved to your MZO profile, the same as the WELCOME popup's checkbox.

On · Off

GAMEPLAY / ZOMBIES

Damage NumbersON

Show the damage of each hit on a zombie beside the crosshair. White hit, yellow headshot, red kill, blue armor, green damage over time. A shotgun blast or an explosion shows one number, its total.

On · Off
Damage Number Size100

The size of the damage numbers, in percent of the normal size.

50 to 150
Damage Number ColoursDefault

The colours of the damage numbers. Default: white, yellow headshot, red kill, blue armor, green over time. Simple: all white. Colour-Blind: yellow, orange, blue and purple.

Default · Simple · Colour-Blind
Damage Number StyleBlack Ops 7

How the damage numbers look. Classic: each hit floats up from the crosshair and fades. Black Ops 7: each hit pops right of the crosshair, then drifts up. Minimal: one small number, the newest replaces the last.

Classic · Black Ops 7 · Minimal

HUD & MENUS / HUD

Custom Map HUDMap's Own HUD

Which HUD a custom map starts with when it has its own HUD. Switch during a match from the pause menu.

Map's Own HUD · My MZO HUD
HitmarkersON

Show a hitmarker on the crosshair when you damage a zombie. Yellow headshot, red kill, blue armor.

On · Off
Hitmarker Size100

The size of the hitmarker, in percent of the normal size.

50 to 150
Hitmarker SoundsON

Play the hitmarker sounds (hit, headshot, kill).

On · Off
Kill FeedON

Show the kill feed: each kill's points, its type and the running total. Off hides it on every MZO HUD.

On · Off
Kill Feed SizeNormal

How big the kill feed is.

Small · Normal · Large
Kill Feed PositionDefault

Move the kill feed out to the left or right of the crosshair. Added to where the HUD editor put it.

Default · Left · Right
Item Drop OutlinesON

Draw the coloured outline around dropped items (white, green, blue, yellow by rarity). Applies to the next items that drop.

On · Off
WaypointsON

Show waypoint markers on perks, power, Pack-a-Punch, the box, wall buys and drops near you. Each one hides once it is no use to you (a perk you have, power that is on, a wall weapon you own).

On · Off
Waypoint DistanceNormal

How close you must be to see a waypoint. Near 10 m, Normal 15 m, Far 25 m.

Near · Normal · Far
Perk WaypointsON

Mark perk machines you don't have yet.

On · Off
Power WaypointON

Mark the power switch until the power is on.

On · Off
Pack-a-Punch WaypointON

Mark Pack-a-Punch.

On · Off
Mystery Box WaypointON

Mark the Mystery Box. Hidden while it moves.

On · Off
Wall Buy WaypointsON

Mark wall buys for weapons you don't own.

On · Off
Drop WaypointsON

Mark item drops and power-ups.

On · Off
Zombie Health BarsON

Show a health bar over zombies and bosses near you that you can see. Based on HB21's health bars.

On · Off
Health Bars ForAll Enemies

Which enemies get a health bar. Elites: dogs, Furies, Nova Crawlers, Parasites and the like. Bosses: Panzers, Margwas, Manglers, Thrashers and the like.

All Enemies · Elites and Bosses · Bosses Only
Health Bar DistanceNormal

How close an enemy must be to show its health bar. Near 15 m, Normal 30 m, Far 50 m.

Near · Normal · Far
Show Through WallsOFF

Show health bars of enemies behind walls too. Off: only enemies you can see.

On · Off
Damaged Enemies OnlyOFF

Show a health bar only once an enemy has taken damage.

On · Off
Health Bar NamesON

Show the enemy's name under its health bar. Red zombie, orange elite, gold boss.

On · Off
Health Bar Size100

The size of the health bars, in percent of the normal size.

50 to 150
Field Upgrade Ready AlertON

Show FIELD UPGRADE READY under the crosshair when your field upgrade is charged.

On · Off
Field Upgrade Ready SoundON

Play a sound with the field upgrade ready alert.

On · Off

HUD & MENUS / MENUS

Menu TransitionsON

Fade through black when you go from one menu to another. Off switches at once (the old page stays on screen while the new one builds).

On · Off
Transition SpeedNormal

How fast the menu transitions fade.

Fast · Normal · Slow
Background BlurON

Blur the menu behind pop-ups such as the WELCOME screen.

On · Off
Blur Strength20

How strong the background blur is.

5 to 40
Notice TimeNormal

How long notices (the line under the top bar) stay on screen.

Short · Normal · Long
Prestige AnimationON

Play the full-screen prestige animation when you enter a new prestige. Off shows a notice instead.

On · Off
Menu SoundsBlack Ops 7

Which menu sounds play: Black Ops 7's, Black Ops III's own, or none.

Black Ops 7 · Black Ops III · Off
Hover SoundsON

Play a sound when the mouse or controller moves onto a button.

On · Off
Tab SoundsON

Play a sound when you switch tabs or categories.

On · Off
Pop-Up SoundsON

Play a sound when a pop-up or the quick menu opens or closes.

On · Off
Error SoundsON

Play a sound when something can't be selected.

On · Off
Lobby MusicON

Play music in the zombies lobby. Off keeps the lobby silent.

On · Off
Music TrackBlack Ops 7 Zombies

Which lobby music plays. Black Ops III: the game's own menu music.

Black Ops 7 Zombies · Black Ops 7 Frontend · Black Ops III
Reduce MotionOFF

Fewer moving animations: level up splashes only fade, hitmarkers don't pop, damage numbers stay still, and the prestige animation is skipped.

On · Off

HUD & MENUS / MOD

Welcome PopupEvery Launch

When the WELCOME screen opens at startup.

Every Launch · New Versions Only · Never
Patch Notes After UpdatesON

Open PATCH NOTES once after the mod updates, so you see what changed.

On · Off

About waypoints

Waypoints mark perks you don't have, the power switch until it is on, Pack-a-Punch, the Mystery Box, wall buys you don't own and item drops, but only near you: 10, 15 or 25 metres for Near, Normal and Far. On maps with many wall buys, some wall buys may get no marker.

COMING SOON