Augments
The Black Ops 7 augments for perks, ammo mods and field upgrades: research, slots and every augment.
How augments work
Every perk, ammo mod and field upgrade on this page has 8 augments from Black Ops 7, unlocked in a fixed order: minor, major, minor, major. You research them in the lobby. One research runs per tab (perk, ammo mod and field upgrade at the same time), and all the XP you earn in a match feeds all three. Research keeps going at level 55 and after you prestige, and XP tokens speed it up.
For each item you equip one major and one minor augment. Researching all 8 opens an extra slot for a second minor. Augments only change in the lobby. Your research and picks are saved on the server.
Research XP
- STEP 120,000 XP
- STEP 245,000 XP
- STEP 380,000 XP
- STEP 4125,000 XP
- STEP 5180,000 XP
- STEP 6250,000 XP
- STEP 7325,000 XP
- STEP 8400,000 XP
- EXTRA SLOT500,000 XP
What works so far
148 of 160 augments are built. None have been tested in game yet. The ones marked "Not in the game yet" below do nothing for now.
Every augment
Open an item to see its 8 augments in research order.
PERK-A-COLAS 13
STAMIN-UPMove and sprint faster.8/8
- MINORHARD TARGET
While sprinting, projectile damage is reduced.
- MAJORFREE FALLER
Become immune to fall damage.
- MINORQUARTERBACK
Use equipment while sprinting.
- MAJORDASHER
Enable Tactical Sprint with increased duration.
- MINORHOT FOOT
Gain a speed boost after your equipment kills an enemy.
- MAJORSTALKER
Walk faster while aiming.
- MINORGUNS UP
Fire while sprinting.
- MAJORFOOTWORK
Increase non-forward sprinting speed.
QUICK REVIVERevive allies faster and recover health sooner.7/8
- MINORSWIFT RECOVERY
Reviving an ally increases both of your movement speeds for a short time.
- MAJOREMT
Reviving an ally allows them to keep all of the perks on their bleed-out circle. When you are revived, keep up to 5 of your perks.
- MINORKARMIC RETURN
Reviving an ally heals you to full health.
- MAJOREQUIVALENT EXCHANGE
Dealing enough damage while downed will revive you with all of your perks. This can be done up to 3 times.
- MINORSLOW DEATH
Increase your time in last stand.
- MAJORDYING WISH
On lethal damage, become immune to all damage briefly and keep 1 health. Quick Revive is removed on use. This can be done up to 3 times.
- MINORADRENALINE RUSH
Killing a Special or Elite Enemy will immediately start your health regeneration.
- MAJOREMERGENCY MEDICAL KIT
You can now craft a Self Revive Kit up to 4 times. Not in the game yet.
JUGGER-NOGIncreases maximum health.8/8
- MINORRETALIATION
Temporarily deal bonus damage after receiving damage.
- MAJORPROBIOTIC
Increase your Maximum Health with Jugger-Nog.
- MINORHARDENED PLATES
Armor Plates have more damage mitigation.
- MAJORTURTLE SHELL
Armor now completely absorbs damage to your back.
- MINORDURABLE PLATES
Increase your armor's durability.
- MAJORREACTIVE ARMOR
When an Armor Plate breaks, nearby Normal Enemies are stunned for a short time.
- MINORSHAKE IT OFF
Incoming damage will occasionally be significantly reduced.
- MAJORIRON CORE
Your health is increased when all of your Armor Plates are broken.
MELEE MACCHIATOReplaces the knife with a deadly punch.7/8
- MINORSTICK 'N MOVE
Backpedal speed is increased after a successful melee attack.
- MAJOREXPRESSO
All melee attacks are faster.
- MINORSTRENGTH TRAINING
Your punch can one-hit kill Normal Enemies for more rounds.
- MAJORVAMPIRIC EXTRACTION
Melee attacks heal a small amount of your health.
- MINORMUGGING
Melee Kills reload a portion of your held weapon.
- MAJORTRIPLE SHOT
Your punch can hit multiple enemies at once.
- MINORBARISTA BRAWL
Gain more Essence from Melee Kills.
- MAJORMOCHA MAUL
The punch is replaced with your Dedicated Melee Weapon. Not in the game yet.
SPEED COLAReload and repair barriers faster.7/8
- MINORSPEEDY ROULETTE
The Mystery Box settles much faster.
- MAJORSUPERCHARGED
Field Upgrades recharge faster.
- MINORQUICK SWAP
Swap weapons faster.
- MAJORCLASSIC FORMULA
Reload speed is even faster. Not in the game yet.
- MINORFAST PITCHER
Deploy equipment faster.
- MAJORPHANTOM RELOAD
Normal weapon magazines are refilled over time.
- MINORPRESTIDIGITATION
Reloading has a chance to not use stock ammo.
- MAJORAMMO SURGE
Gain a burst of speed when initiating a reload. The emptier the magazine, the greater the speed boost.
PHD FLOPPERExplode when sliding and take no explosive damage of your own.7/8
- MINORENVIRONMENTALIST
Become immune to environmental damage while sliding.
- MAJORGRAVITY MD
Just falling from heights creates explosions.
- MINOREOD TECHNICIAN
Reduce height and slide distance requirements for explosions.
- MAJORDR RAM
For short bursts, sprinting into Normal Enemies damages and knocks them down. This also works while Tactical Sprinting.
- MINORTRIBOLOGIST
Sliding distance and speed are increased.
- MAJORPHD SLIDER
Sliding into enemies triggers explosions.
- MINORSTUNTMAN
Wall Jumping creates an explosion. Not in the game yet.
- MAJORDOUBLE WHAMMY
Release a second explosion shortly after a flop.
DEADSHOT DAIQUIRIAim snaps to heads and critical hits deal more damage.6/8
- MINORDEAD BREAK
Increase bullet damage to armor pieces. Not in the game yet.
- MAJORDEAD HEAD
Further increase Deadshot Daiquiri's Critical Damage Bonus for guns.
- MINORDEAD DRAW
Reduce hip-fire spread.
- MAJORDEAD FIRST
Bullets deal double Critical Damage if an enemy is at full health.
- MINORDEAD SET
Reduce weapon movement during advanced movement. Not in the game yet.
- MAJORDEAD AGAIN
Critical hits have a chance of returning a bullet to your magazine.
- MINORDEAD HEAT
Temporarily increase your movement speed after getting a Point Blank Kill with a gun.
- MAJORDEAD POINT
Bullets deal bonus damage to enemies within Point Blank range.
ELEMENTAL POPAttacks trigger random Ammo Mods.8/8
- MINORVULNERA BEAN
Increase enemy Elemental Weakness damage.
- MAJORCITRUS FOCUS
If a weapon has an Ammo Mod applied, Elemental Pop will only activate that one.
- MINORPINEAPPLE BLAST
Equipment can also trigger a random Ammo Mod.
- MAJORIMPERIL PEACH
Enemies that hit you have a chance to trigger a random Ammo Mod.
- MINORCHILL BERRY
Reduce Elemental Pop cooldowns.
- MAJORELECTRIC CHERRY
Reloading creates an Electric damage discharge that damages and stuns nearby Normal Enemies. The more empty the magazine, the stronger the damage.
- MINORREFRESH MINT
Killing a Special or Elite Enemy with its Elemental Weakness resets your Elemental Pop cooldown.
- MAJORRAINBOW POP
Weapons with an Ammo Mod equipped have a chance to deal the Elemental Damage that an enemy is weak to.
VULTURE AIDZombies drop a wider variety of loot.8/8
- MINORCONDOR'S REACH
Auto-pickup loot from farther away.
- MAJORFETID UPGR-AID
On death, zombies have a chance to create a gas cloud that charges your Field Upgrade.
- MINORCARRION LUGGAGE
Critical Kills have an additional chance to drop salvage.
- MAJORSMELL OF DEATH
On death, zombies have a chance to create a gas cloud that conceals you while standing in it.
- MINORPICKY EATER
On death, zombies have a higher chance of dropping your current equipment.
- MAJORPARTING GIFT
Ammo drops give more ammo to Wonder Weapons.
- MINOREXTRA SERVING
Special and Elite Enemies you kill have a chance to drop a Large Essence Vial.
- MAJORARMOR-MATIC
Armor Plates are automatically applied to your vest.
DEATH PERCEPTIONSee enemies through walls.6/8
- MINORBIRD'S EYE VIEW
The minimap scan rate is increased. Not in the game yet.
- MAJORTREASURE HUNTER
Spot items others can miss from loot containers as well as Special and Elite Kills.
- MINOREXTRA CHANGE
Find extra Essence under more locations. Not in the game yet.
- MAJORDEATH STARE
Your Elemental Weakness damage has a chance to kill an enemy that is low on health.
- MINORFURTHER INSIGHT
See enemies through walls from farther away.
- MAJORCRITICAL EYE
Body shots with normal bullet weapons have a chance to deal Critical Damage.
- MINORHIDDEN GEMS
Death Perception can now see loot.
- MAJORSIXTH SENSE
Sense enemies close behind you and take less damage from behind.
DOUBLE TAPWeapons fire faster and deal more damage per shot.7/8
- MINORDOUBLE TIME
Further increase weapon fire rate. Not in the game yet.
- MAJORDOUBLE JEOPARDY
Normal Zombies at low health have a chance to die immediately when shot by normal bullet weapons.
- MINORDOUBLE OR NOTHING
Normal bullet weapons have a chance to do double damage, but also have a small chance to do no damage.
- MAJORDOUBLE STANDARD
All non-critical shots with normal bullet weapons do double damage.
- MINORDOUBLE PLAY
Killing 2 enemies in quick succession with a normal bullet weapon has a chance of returning 2 rounds to your magazine.
- MAJORDOUBLE IMPACT
For normal bullet weapons, every other successive hit on the same target deals bonus damage.
- MINORDOUBLE DEALER
Every 4th bullet in your weapon magazine deals double damage.
- MAJORDOUBLE CALIBER
Bullet weapons have increased penetration damage through enemies.
WISP TEASummon a companion wisp after killing zombies.8/8
- MINOREXTENSION
Increase the Wisp's lifetime.
- MAJORMASK OF BENEVOLENCE
The Maiden does not attack but will periodically heal you.
- MINORHASTE
Decrease the cooldown before a Wisp can be summoned.
- MAJORMASK OF WRATH
The Demon does more damage.
- MINORFETCHER
The Wisp will pick up items and Powerups (other than Nuke) for you.
- MAJORMASK OF SALVATION
The Fox can revive you while it's active. This can be done up to 3 times.
- MINORMASK OF DISTRACTION
The Monkey attracts enemies and does damage in an area.
- MAJORZOMBIE SITTER
The Wisp will distract and avoid damaging the last zombie in the round until the round times out.
MULE KICKDrink to carry a 3rd primary weapon.5/8
- MINORPLATE HUNTER
Carry more Armor Plates.
- MAJORPACK MULE
Carry more stock ammo. Not in the game yet.
- MINORFREE THROW
Chance to keep equipment when used. Does not apply to Combat Axe.
- MAJORKICK BACK
Get a discount on Perks
- MINORFULLY EQUIPPED
Carry more Equipment. Not in the game yet.
- MAJOROL' RELIABLE
Your 3rd primary weapon is recovered when you repurchase Mule Kick. Does not apply to limited-quantity weapons.
- MINORBOGO
Crafted Equipment grants an additional Equipment up to the maximum capacity. Not in the game yet.
- MAJORMULTI PACK
Pack-A-Punching a weapon might cause another weapon to upgrade to the same PAP level.
AMMO MODS 3
DEAD WIREElectrocutes zombies and chains to others.8/8
- MINORHIGH VOLTAGE
Dead Wire deals more damage.
- MAJORCHAIN LIGHTNING
The stunned enemy can spread the stun to others.
- MINORHASTE
Dead Wire's cooldown is reduced.
- MAJORBIG GAME
Dead Wire can stun Elite Enemies.
- MINOREXTENSION
The stun and electric field last longer.
- MAJORLIGHTNING STRIKE
A bolt of lightning strikes from above, stunning all Normal and Special Enemies in the area.
- MINORAFTERSHOCK
Enemies that are stunned by Dead Wire have a chance to spread the stun to nearby enemies.
- MAJORBALL LIGHTNING
Dead Wire launches an orb that deals Electric damage to nearby enemies as it moves.
NAPALM BURSTSets zombies on fire.8/8
- MINOREXTENSION
Increase the burn duration.
- MAJORBIG GAME
Napalm Burst can burn Elite Enemies.
- MINORINCENDIARY
Each damage tick has a chance to spread to a nearby enemy.
- MAJORTHERMITE
Increase the burn effect's damage.
- MINORCONTACT BURN
The initial burn effect deals more damage.
- MAJORFIREBOMB
Burned enemies explode on death, spreading the fire to nearby enemies.
- MINORBACKDRAFT
Increase the activation radius.
- MAJORPETROLEUM
Napalm Burst leaves a pool of fire on the ground.
BRAIN ROTTurns zombies into allies for a short time.8/8
- MINOREXTENSION
Brain Rot's charm duration is increased.
- MAJORPLAGUE
Charmed enemies have a chance to turn other enemies.
- MINORHASTE
Brain Rot's cooldown is reduced.
- MAJORPHEROMONE
The charmed enemy distracts nearby Normal and Special Enemies for a short time.
- MINOREXPLOSIVE
Charmed enemies explode at the end of Brain Rot's duration, dealing Toxic damage.
- MAJORBIG GAME
Brain Rot can charm Elite Enemies.
- MINORSUPER SERUM
Increase the damage dealt by charmed enemies.
- MAJORCAUSTIC FUMES
Charmed enemies deal Toxic damage to nearby enemies.
FIELD UPGRADES 4
ENERGY MINECreates a mine of pure energy that detonates 3 times.8/8
- MINORFREQUENCY BOOST
Increase detonation count or duration of Energy Mine.
- MAJORSCATTER
After detonating once, the mine will split into 3 that scatter and detonate 1 time each.
- MINOREXTRA CHARGE
Increase Max Charges by 1.
- MAJORTURRET
Instead of detonating, Energy Mine becomes a turret that shoots targets one at a time.
- MINORSIREN
Energy Mine now attracts nearby Normal Enemies for a short time.
- MAJORCAROUSEL
3 Energy Mines will float around you, detonating when an enemy is nearby.
- MINORRECYCLE
Energy Mine can be recycled for Field Upgrade charge.
- MAJORSMART MINE
Energy Mine has more detonations and waits for multiple enemies to be in range for each detonation.
DARK FLAREGenerate an energy beam that deals lethal Shadow damage and penetrates everything in its path.8/8
- MINORDUSK FLAME
Special and Elite Enemies that are hit by the beam are dealt additional Shadow damage over time.
- MAJOREXTENSION
Significantly increase Dark Flare duration.
- MINORBROAD BEAM
Significantly increase the size of the beam.
- MAJORSUPERNOVA
The beam is replaced with a sphere that damages nearby enemies as it travels and detonates at the end of its duration.
- MINORHEAVY GLOOM
The beam slows enemies on contact.
- MAJORDARK PACT
The beam heals and revives other players on contact.
- MINOREXTRA CHARGE
Increase Max Charges by 1.
- MAJORMUZZLE BLAST
The beam now deals additional damage in a cone in front of you.
AETHER SHROUDBecome invisible to zombies for a short time.8/8
- MINORINSTANT RELOAD
Activation gives your currently held weapon ammo and instantly reloads it.
- MAJORGROUP SHROUD
Nearby allies are also cloaked.
- MINOREXTRA CHARGE
Increase Max Charges by 1.
- MAJORBURST DASH
Warp forward a short distance, killing all Normal Enemies in your path.
- MINOREXTENSION
Aether Shroud duration is significantly increased.
- MAJORVOID SHEATH
Swap to your Dedicated Melee Weapon as it's imbued with Dark Aether energy. Kills extend the Aether Shroud duration.
- MINORIMPULSE
Deal Shadow damage to nearby enemies on activation and gain increased movement speed while active.
- MAJORAFTERIMAGE
Distract Normal and Special Enemies with a Dark Aether clone of yourself.
FRENZIED GUARDRepair armor to full and force all enemies in the area to temporarily target you.8/8
- MINOREXTENSION
Increase Frenzied Guard duration.
- MAJORFRENZY FIRE
While Frenzied, use ammo from stock.
- MINORDUAL LAYER
While Frenzied, your armor's durability is increased.
- MAJORRETRIBUTION
Trigger an explosion on activation. While Frenzied, Normal Enemies that melee you are damaged and knocked down.
- MINORREPAIR BOOST
Repair more armor per kill.
- MAJORFISTS OF FRENZY
While Frenzied, annihilate enemies with your fists.
- MINORPHALANX
Allies can also repair armor from kills while near you.
- MAJORRALLY
On activation, repair all nearby allies' armor to full.